Wednesday, August 24, 2016

Week 1: The Arrival

After reading Shaun Tan’s visual novel “The Arrival”, one could say that this piece of work was one of the most conceptional masterpieces in history. This novel brings the viewer into the work and story. It gives the viewer/reader a state of mind of being in the story. It is like the viewer is looking inside what is going on in the story and personally experiencing what the characters are going through. Some might even imply that the viewer may even become the character. The concept visual literature work in The Arrival shows how to tell a story effectively without using motion or dialogue. The viewer can bring together what is going on as far as the situations, current events, and character relationship through the visual imagery. Each illustration was effective and symbolic towards the story. Within each image the viewer could tell and fell what was going on through the powerful detail. As a filmmaker, at first, I was going through this story as if the images were storyboards. The images to me were set up like shots in a film, but these were a little more detailed then your average storyboards. These images were like frames within a film, which were what created the story. I felt as if I was watching a silent film through the illustrations.

     As for the story itself, I think that it was effective and had a lot of concepts. I could tell that the characters were in danger from the beginning of the story. The family moving away from the dangerous city and trying to get away from what appeared to be a monster showed me the protagonist and antagonist parts of the story. I could also visual tell what the characters goals where. This story also came with the elements of the hero’s journey which causes the protagonist to leave the threshold and go out to adventure the world to seize the reward and become a new person. There was the mentor, which were the man and child in the middle of the story.


Overall, I think that this piece opened many doors for not only visual literatures such as comics, but films, written novels, and animation.

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