The graphic novel, Understanding Comics by Scott McCloud,
gave the viewers a since of how written and conceptually visualized to create a
good story. He uses this method by creating a comic with instructions. Before reading this, I just saw comics as a
form of storyboards and film/animation in slow motion. McCloud’s thesis on why
we shouldn’t compare the two made a lot of sense. McCloud concludes that
animation is sequential in time, but not separately juxtaposed as comics are.
His biggest point on this subject varied from the context of frames in film
occupying one space, and in the world of comics, the frames occupy a different
space. I get what he is saying, but in
some aspects, as a film student, I disagree. He dose conclude some aspects of
story in this novel. I feel that many graphic comics are conceptually related
to storyboards in a way. They both are visually explaining the viewer of what
is going on and the position in the frame explains the space. However, through
McCloud’s variation on juxtaposed visual art, I can see what he is going for.
He thoroughly explains how every image has to come with some form of subtext,
where in film, we get subtext through the story, action, and dialogue, but
comics have to be juxtaposed to clarify a conception of visual art.
Overall, my one of my favorite context from this was the
perception of Icons in comics and how we see the things around us in the
juxtaposed art. He shows how that that the
more we abstract our images, the more we are pushing way from the real making
the image more acceptable to our eyes.